The Collapsing Empire and Six Wakes
Finished the two Hugo Nominees I haven’t reviewed yet. I’d been meaning to read both of them earlier, but The Collapsing Empire I never got around to, and Six Wakes seems to have not made it to my country yet. Couldn’t find it on the Australian Kindle store or in Australian shops. I had a similar problem with Too Like the Lightning last year, but I did manage to get that one from Audible. Six Wakes wasn’t even available there. Not unless I wanted to subscribe to the US Audible. If that would have worked. I was thinking of just waiting until I got the voter packet, but in the end I just didn’t want to wait anymore and ordered a copy online. After all that effort, I am so glad to be able to finally read and review these books.
The Collapsing Empire
By John Scalzi
Published March 21st 2017 (Tor Books)
The Collapsing Empire is a fun, accessible, and impossible-to-put-down space opera that I enjoyed every moment of. We are taken into a world called the Interdependency, where all human inhabited worlds are connected by an extra-dimensional field called The Flow, and no world has the resources to survive without trading. There are great houses and royalty and rebellions and scientists and ship captains galore. Everything great about the genre. Well, nearly everything. No aliens, but there’s no need for them here.
The problem with the Interdependency is that The Flow is about to collapse, leaving all those interdependent worlds to fend for themselves. To make matters worse, there is only one world in the Interdependency that is an actual habitable planet, and due to how far away from the trade routes it is, it’s been used as a backwater for exiles for decades. The story follows three characters – a scientist studying The Flow, the daughter of a house and trader, and the newly crowned Emperox – as they realise just how screwed the Interdependency is.
All three storylines are a lot of fun, and the main characters all feel real. It’s nice that there were so many strong female characters here. It’s like reading an old-school space opera, but with modern sensibilities in mind. The parallels between the collapse of The Flow and the inability of previous Emperox’s to respond to the threat and our own issues with responding to climate change were great, and didn’t feel too preachy.
What let me down though is that The Collapsing Empire felt more like the set up to the series, rather than a complete story in itself. Though I imagine if the second book was out now I wouldn’t care too much about that.
By Mur Lafferty
Published January 31st 2017 (Orbit)
Six Wakes is a locked-room murder mystery with a twist. We dive into a world divided between humans and clones. Clones get their minds copied and implanted into a clone of themselves when they die, and there are strict rules governing the whole process. The story starts when the crew of a ship heading towards a new planet wake up from the cloning process with no memory of how they died and their previous bodies floating dead in the ship and their computer damaged.
The story takes place over five days as the crew try to repair the damage and piece together what happened. It’s a simple but intriguing premise, and as we learn more about the characters and unravel the mystery the book becomes impossible to put down. There is a lot of action on the ship itself, but also a lot of opportunities to explore the ethical implications of the cloning technology. It is mentioned that with the technology to copy a human mind and download it into a new body, there also comes the ability to ‘hack’ a person: To change aspects of their personality or alter their memories. Some of the technological speculation reminded me of the game Soma by Frictional Games, where mind copying – and how it isn’t the same as mind transference – is a big deal. Especially the parts that focused on the captain of the ship.
There is a lot of information to take in and I’m not sure if that hindered the ‘fairness’ or solvability of the mystery. I didn’t figure out what happened until the characters did, but I also tend to gloss over dates and timeframes, so someone who is paying more attention might figure out who the killer was earlier. Not that being able to solve a mystery yourself should be an essential part of a mystery, but I tend to prefer mysteries that I could have possibly figured out myself.
For a story that takes place over a few days with a handful of characters in a confined area, Six Wakes packs in a lot of world-building. What does personhood mean when we can be re-programmed? Does cloning make life cheap? Or was it always cheap? How do religions react to the technology? This book contains interesting questions, great world-building, and a fantastic plot. The characters are a bit forgettable though. Six Wakes is a fun book, and I’m glad I put in the effort to get myself a copy.